AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Denmark, Q2 2022
Discover the performance of the top 5 2D realistic games on Android in Denmark during the second quarter of 2022, with insights on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 2D realistic games on Android in Denmark saw varied performance trends, with some apps experiencing steady growth while others faced declines. Here’s a detailed look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
Evony: The King's Return experienced fluctuating weekly revenue, peaking at approximately $8.6K at the end of March and gradually declining to around $4.4K by mid-June, before a slight rebound to $5.8K by the end of the quarter. Downloads started strong at 1.7K per week but dropped significantly to around 300-400 in June. Active users showed resilience, maintaining around 1.9K to 2K throughout most of the quarter, with a peak of 2.2K in the final week of June.
June's Journey: Hidden Objects maintained a relatively stable weekly revenue, averaging between $5K and $6K, with a notable peak at $6K in late June. Weekly downloads, however, saw a downward trend, starting at 258 and dropping to as low as 71 by mid-June. Active users remained robust, fluctuating between 4.6K and 4.9K, with a slight dip to 3.9K towards the end of the quarter.
Rise of Castles: Ice and Fire had a notable increase in weekly revenue, starting at $3.5K and reaching up to $5.2K by mid-June. Downloads and active users showed mixed trends; downloads remained low, ranging from 59 to 213 per week, while active users fluctuated between 1.8K and 2.4K, with a slight decrease towards the end of the quarter.
Guns of Glory: Lost Island saw consistent revenue generation, averaging around $3.3K to $4.2K weekly, with the highest revenue of $4.2K in late May. Downloads, however, decreased significantly from 165 at the start of the quarter to just 27 by the end of June. Active users also saw a decline from 650 to 359 over the same period.
The Grand Mafia showed varied performance. Revenue peaked at $4.9K in mid-April but generally declined to around $2.8K towards the end of June. Weekly downloads fluctuated, with a peak of 453 in mid-April and a low of 186 in late April. Active users also showed a downward trend, starting at 1.8K and ending at around 1.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.